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Old May 25, 2006, 08:20 PM // 20:20   #1
Pre-Searing Cadet
 
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Default R/A Effectively or not?

Id like to know if there is any way to make a good R/A build based on Assassin skills?
Since skills such as Lightning reflexes make the combos go off way faster since they are based on the A attack speed and gives a good evasion against attacks just to be able to finish your target for sure.
The only problem is that without Critical Strike the R deals less damage with standard combos. But the advantage is that you never run out of energy (a 5 energy skill become a 2 energy skill)

So i was thinking of doing a Combo with Moebius Strike but i lose AoD that i like very much do you have any ideas to replace it well?

P.S might not be the right place for this thread but i hesitated long and i mainly want Assassin feedbacks

Last edited by Totom; May 25, 2006 at 08:48 PM // 20:48..
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Old May 25, 2006, 11:17 PM // 23:17   #2
Wilds Pathfinder
 
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Guild: Leather Rebels, (LR)
Profession: W/
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the build evens out in energy useage really with A/x, the expertise set at 16 or a lil close aroudn that number makes the skills very lowly cost on energy, which makes up for not having 4 energy pip regens, but i like going A/x better because it doesnt tax the attribute pionts as much and i can do a lot more damage with the 15 daggers and etc and spread out pionts the better. but yea the R/A is about equal in energy useage, but falls when it comes to damage, most assassins need considerably high dagger mastery and some critical strike in order to do even any damage, i cant imagine someone doing much damage with only 12 dagger points and no critical strike at all. but i dunno going dagger with the r/a, unless you wanted to increase the effetiveness of a Ranger with assassin's skills with mobility, teleportation and etc. my final though is this, i dont think the r/a will do much damage with daggers, if any at all, but i dunno, some people might use daggers with r/a, but i sure wouldn with only having up to 12 daggers max with no critical strike, some guy in my allience said he uses his A/R to trap, i was like wtf, A/R trapping is like a W/E tryn to nuke, he said he can run good with it too lol, and i though to myself, isnt the ranger already able to trap and run good by itself? while maxing out the attribute category with traps over 12 points?

this is a summary of what im meaning to say, a R/A using daggers and assassin skills to kill with daggers is about like a E/N trying be a Minion Master, you just get limited in skills, of course the Ele might have Energy storage for mming, or the Ranger have expertise, your still just giong to have a max of 12 in that category. . . .

Last edited by Xaero Gouki Kriegor; May 26, 2006 at 05:20 AM // 05:20..
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Old May 27, 2006, 01:52 AM // 01:52   #3
Wilds Pathfinder
 
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Join Date: Nov 2005
Location: La La Land
Guild: [NOVA]
Profession: A/
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Hm hm...next opinion :-P.

R/A has access to the Ranger's stable of excellent Expertise skills and Stances as well as the obvious benefit of Expertise. Thing is, Xaero's right in that R/A has less than half the normative damage output of an A/R, or any other Assassin primary. Not only do you lose Dagger Mastery runes/masks and Critical Strikes as an attribute, but with Critical Strikes gone you don't get Twisting Fangs or Critical Strike either, and both of those are key Sin skills for damage-dealing.

Instead, I see R/A as a much more disruptive character, specializing especially in the use of Temple Strike. Thing is almost prohibitively expensive for Assassins, and the asshole recharge makes it a real pain for any Sin that wants to quickly reapply his strikes. Especially without Aura of Displacement to retreat with. But with Ranger primaries you get the Expertise reduction in Energy cost, and Rangers have always been the masters of hoofing it. Use that. Let's see...

Expertise 9 (10/13)
Dagger 12
Wilderness 9 (10)

Jagged Strike
Temple Strike [E]
Wild Strike
Apply Poison
Lightning Reflexes
Storm Chaser
Troll Unguent
ReSig/Swing Slot

No Aura of Displacement, but quick and reasonably durable. You get a rapidly reappliable 7 degen attack as well as the occasional Temple Strike for laying down hurt. No dual attack, but I did give you Wild for a quick-recharging +18 damage hit that can also nix the odd stance or two. Basic and not battle-tested, but gives you an idea of the possibilities.
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Old May 27, 2006, 06:25 AM // 06:25   #4
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Guild: Leather Rebels, (LR)
Profession: W/
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Hmm never though of using R/A as a disrupter, but i still rather go with the R/Me with the blackout, crippling shot, disrupting shot with 20 second delay, and etc if i was giong to be a disrupter ranger. I would like to add leaping mantis at least to the R/A build to have some kind of crippling
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